The player's quest is to collect the Nineteen Treasures of Zork. As was typical for adventure games of its era, Zork does not use graphics. Instead, it communicates with the player via text, and the player interacts with the game by typing commands, such as "examine mailbox" or "take torch". For movement, the player types in geographical directions such as "north" or "east" - or just "n" and "e" , and can check what items are being carried with the "inventory" command or just "i".
The game was adapted from a larger mainframe version from the late s, and is one of the first examples of its genre. From Mobygames. Original Entry. Uploaded by Software Library on December 26, Internet Archive's 25th Anniversary Logo.
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The full game is available in the Lost Treasures of Infocom collection, volume 1, as well as in the Zork Anthology. Go full screen Buy full version. Palace of Deceit. Zork: The Great Underground Empire, Added to website: All copyrights, trademarks, etc, are property of their respective holders.
Back to top. Submit Cancel. Go northeast to Sandy Cave and dig in the sand with the shovel four times. Drop the shovel and take the scarab. Go southwest back to Sandy Beach. If you still have the sceptre: Go south twice to Aragain Falls. Wave the sceptre. Go west twice across the rainbow. You're carrying too much weight to get the pot of gold at the moment, so go southwest, up, up, northwest, west to Behind House, and west twice to the Living Room.
If the Thief stole the sceptre from you while you were underground: Go west to the Sandy Beach and board the boat again; launch and immediately go west to land. Stand, then go north, west five times, south, and up. Put the scarab, emerald, and sceptre if you have it in the trophy case. If you didn't have the sceptre, skip to the next section, The Coal Mine. Otherwise, go back for the pot of gold by going east four times to Canyon View, then down, down, north to End of Rainbow.
However, it is likely the Thief will have stolen it, since the End of Rainbow location is technically "underground". Return southwest, up, up, northwest, west, west, west and put it in the case too, if it was there.
For Your Amusement: Continue digging in the sand after you find the scarab. Take the garlic out of the sack. From the Living Room, go down, north, east twice, and south twice to the south Mirror Room.
Touch the mirror and you will be transported to the north Mirror Room. The game's description doesn't really make it apparent that anything like that has happened. Go north, west, north, west, and north to the Bat Room.
The vampire bat is "holding his nose" because you are holding the garlic. If you don't have the garlic out, the bat will grab you and drop you in a random location in this area.
Get the jade figurine. Go east to the Shaft Room. Put the candles and screwdriver in the basket. Drop the torch here and turn on your lantern. Go north, then down to the Gas Room. Get the bracelet. Go east, northeast, southeast, southwest, and down twice to Ladder Bottom. Go south and get the coal. Go north, then up twice back into the Coal Mine. Go north, east, south, and north through the mine, then up and south to the Shaft Room.
Put the coal in the basket. Get the candles, light a match, light the candles, then put them back in the basket. Lower the basket. Retrace your steps to Ladder Bottom: north, down, east, northeast, southeast, southwest, down, down. Go west to the Timber Room, drop everything, and then west again to the Drafty Room. Get the coal , screwdriver, and candles from the basket.
Go south to the Machine Room. Open the machine, put the coal inside, and close it again. Turn the switch with the screwdriver. Open the machine and get the diamond. Drop the screwdriver. Go north and put the candles and diamond in the basket.
Go east, pick up your items except the timber , and go back through the coal mine to the Shaft Room: east, up, up, north, east, south, north, up, south.
Raise the basket. Take the diamond and candles. Get the torch if it's still here it's quite likely the Thief will have stolen it. Go west, south, east, and south, then down to the Cellar.
Go up to the Living Room and put the diamond, bracelet, figurine and torch if you have it in the trophy case. You can drop the garlic or heck, eat it and the candles.
Go east and up to the Attic and pick up the nasty-looking knife. Return down and west to the Living Room. If not, go down to the Cellar, north and west into the Maze, then west, west, up, southwest, east, south, southeast. Once in the Cyclops Room, save the game because the Thief can definitely still kill you and go up to the Treasure Room. If by chance the Thief is not there, go down and return up until he appears.
Attack the Thief with the nasty knife. When you have killed him, take the silver chalice, egg notice that it has been opened and inside is a golden clockwork canary , and any treasures that he stole. If he stole treasures you didn't take immediately when you saw them, like the pot of gold, you will receive the points now. You don't need to get the stiletto. If you have number or weight problems wtih inventory, you may have to make multiple trips back to the Living Room. Go down to the Cyclops Room and then east twice to the Living Room or return through the Maze: northwest, south, down, south, north, east, south, up.
Turn off the lamp. Put the chalice in the case. Get the canary from the egg. Put the egg in the case. Put any stolen treasures in the case as well. Leave the house by going east twice to Behind House, and go north twice to a Forest Path location. Wind the canary. Get the brass bauble. Return south and east to Behind House, go west twice to the Living Room, and put the canary and bauble in the case. If the Thief stole the sceptre from you or you had to give it to him, you're still lacking the pot of gold.
Go east four times, down, down, north. Raise or wave the sceptre and pick up the pot of gold. Return southwest, up, up, northwest, west, west, west and put it and the sceptre in the case. Once you have all the treasures "An almost inaudible voice whispers in your ear
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